shield hardening stellaris. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. shield hardening stellaris

 
Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%shield hardening stellaris  Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:

Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Negative shield negation adds to your shield value after all other calculations. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Stellaris. From wiki. ( stellaris noob) i dont have dlc so idk if that contributes. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. . What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. nAnd they got a hidden damage multiplier of shipsize+1. Bumc Apr 10 @ 12:11pm. Deselect it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Archaeoshields should now properly provide their shield hardening bonus. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. 1. 0 “Orion”. 3. 25 shield hardening and . This mod adds base hardening to shields and armor, increasing with their tier. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. My apologies for misleading everyone to believe this was vanilla. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Legacy Wikis. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Can't terraform Mars then. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Hull is 3300. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. A. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So having two grants you 30% hardening. They punch way above what their fleet power numbers would indicate. Stellaris > Workshop > AlexaTheGoddess's. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. E. It just misses an icon. Save file editing has to work too. Jan 8, 2019. In Stellaris "It depends" is very much the thing. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. R5: Found a choke point on a pulsar that gives 100% shield nullification. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Are extremely powerful vs AI. Damage 16 - 24 +100% Shield Penetration. It just combats against detection checks. Stellaris > General Discussions > Topic Details. Larger ships have more. Legacy Wikis. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. I wonder how good would it be against missile swarm cruiser spam. So the base power and damage output of AC1 is 30% higher than Coilgun2. You are correct that hull regen is per month. Go to the situation log and look for a google maps type blip in the top right corner. You can see that by putting two afterburners or shield capacitors on. Community Hub. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. PitiRR. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. However, there are a couple situations where. 1. Discussion So which one is best based on your experience with the game so far. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. and there is no way to bring them back. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Don't forget to turn. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Maybe they won't attack next time. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Cloaking disables shields. That’s how badly hardening gimps penetration weapons. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. It becomes available for use if all three parts of the Refractive Bulwark. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Go to Stellaris r/Stellaris. • 1 yr. 103 votes, 17 comments. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Yes, I'll attack the frigates yada yada. Q1. Larger ships have more. Depends on who you're fighting. r/Stellaris. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. All shield points are negated when using stealth. 8 Fleets. . Living Metal and Zro are kinda weird resources because they have very few uses. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. I don't see why the ring can't also generate a shield while hardening the shields in the system. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. This mod adds base hardening to shields and armor, increasing with their tier. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. 95. ago. 1 comment. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. For Psionics, the main benefit would be the Psychic trait. The shield regen is just insane and my. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Shield capacitor gives +10% for more shield (2x repeatables) vs. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Recently I decided to pick it up again. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ). Losing 100 Ar or 125 Sh to get 65 Hull. Then I realized why that wormhole was still red, and sent a ship in. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Legacy Wikis. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. 25) gets tanked instead (meaning. Equip an ancient suspension field 2. 25k health and 12% evasion. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 2 comments. Strong and robust do affect the crystal, gas, more production though. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Just had a random thought here. Torpedos now deal more damage the bigger the target. Stellaris. That's worse than 6+6=12s for a purely neutral weapon. Stellaris Wiki Active Wikis. Stellaris: Armor Hardeners are very effective. MuffinFIN • 5 yr. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. 6 also includes new galaxy shapes to explore, new story events, a new. There are few weapons in the galaxy that can penetrate the hulls of. 6 "Orion" open beta. Then again. 50, vs Gamma lasers at 6. All neutral or friendlies share gateways access. 6 shield regen, 15% shield hardening. 25 to shield. +25% Shield Regen +3% Shield Hardening; Missiles. Stellaris Wiki. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Shield nullification. Stellaris. Yes it's worth it. I've had trouble figuring this out exactly, but this is what it looks like. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. I hadn't noticed it. Small ships can't do it. But the opposite will be better in all other situations, and there are more of those than pulsars. It is developed by Paradox Development Studio and published by Paradox. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. Based on pre-2. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Oct 14,. There are few weapons in the galaxy that can penetrate the hulls. . Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Didn't new armour/shield hardening kill them?. So if you got shield hardener, then 25% is dealt to shield. E. There's no difference in Shield penetration and ignore shields. 85 -1 = 1. Here are the complete notes for Stellaris 3. Added new. 189 commits. The end of my last game i had 550. Stellaris: Tech. The shield hardening components kind of revive the shields back to their older glory. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening2% armour/day, or 122-123 out of 6444, and 1% without Titan. The. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Upload Attachment EDIT: the philosophy this is based on is pre-3. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I fly with a combination of torpedoes and stormfire cannons. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. The shield hardening is just a minor problem, I will test it later though. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. 6 “Orion” update includes many changes to combat. 1 shield regen, 15% shield hardening. 75 to armor and 6. . Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Its not oppression. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. I've put about 100-150 hours into the game but have been slacking. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. For downside traits, Unruly and Deviants are the best. View this video if you w. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Just don't expect much from Corvette shields. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. A new Stellaris update 3. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). Battle ships are your heavy carriers and artillery weapons. Stellaris Wiki Active Wikis. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. R5: Found a choke point on a pulsar that gives 100% shield nullification. If your FAEs/disruptors/etc. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. A fleet of artillery battleships with max shields and shield hardening, do these two jobs well. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Refire rate and general stats have been adjusted. Had no reason to. It won't be that bad in 2. In this video I test out the new Armor Hardeners which is part of the new 3. There are few weapons in the galaxy that can penetrate the hulls. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. In case of 50%. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Related Topics. Time to load it up with armor and plasma! 12. That will allow you to go on a militarised economy to boost the alloys. Its DPS is 4. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Do not leave feedback in this thread. Go to Stellaris r/Stellaris. I like shattered ring. Later i tried picket cruiser with hardeners. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Decreased the base damage of explosive torpedoes. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 0. I don't know what the fuck beats a Juggernaut with 100% shield hardening. Yes it's worth it. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Losing 100 Ar or 125 Sh to get 65 Hull. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. 5 days. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Autocannons are extremely short range. Meaning you can get 100% hardening on a large ship, pretty easily. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . Shield hardening was extremely useful in my last game (mostly against the Scourge). In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Idiot's Guide to 3. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. 418K subscribers in the Stellaris community. But it also penetrates armor by 50%. Shield nullification. Their battle ships regen something like 14k shield per day. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. 9 ‘Caelum’ Patch. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. I recently fought the Unbidden, which I hadn't done in a long time. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Shield Hardening should protect from storms and neutron stars. Nov 16, 2023PitiRR. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. invol713 • 5 yr. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. If you mean by penetration resistance, then yes. Destroyers are around 2k health and 50% evasion. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Hello, i wonder what "+% armor penetration" realy does. This page was last edited on 23 March 2022, at 17:16. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 5 days. If your post has been moved here from another thread, please re-read the thread rules and feel. Rogue servitors my friend, rogue servitors. I've had trouble figuring this out exactly, but this is what it looks like. Stellaris. . 1 Answer. The mining drones do a ton of. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. It matters more with shields. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. And it gets better: With Archaeo-Engineers AP, all archaeotech. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. There are also orbital farms in starbases and trade. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. update ESC Unbidden spawn logic. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. My ships slots are half armor, 25% crystal, 25% shields. . Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. 2x Crystal plating (hull HP booster) - 550 HP. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. . And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. g. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. 1 shield regen, 15% shield hardening. Promethian Mar 12, 2019 @ 7:28pm. Where's my fucking reactive armor, goddammit. Penetrating weapons are underrated imo. 5x divider on shields. More information can be found in Stellaris Dev Diary #293. It also means you will only need 50% shield hardening to fully harden against these threats. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 50% shield hardening lets you live +100% longer (!!!!!). It lets me go all-in on shield repeatables and shield slots, without worrying about missiles and strikecraft just bypassing them completely. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.